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Cursing and Cigarettes

A Cinematic Gaming Experience

In Half Life 2: Episode 2, the end arena is an amazing experience and something that (though I don’t claim to have a pulse, really, on the gaming industry) should stand out among all other games. SPOILER [: You are placed in a massive, valley-wide arena to fight a ridiculous onslaught of striders and hunters. Enemies that are used as bosses throughout the series are now trying to destroy the only chance your kind has for survival: and they’re pummeling you with many times as many as you’d be expected to handle in the past. :]

The environment is a beautiful wooded mountain valley. There are many completely-destroyable buildings throughout the valley: and they destroy beautifully on a massive scale. A building destroyed by a strider completely breaks down into the many components of buildings-2 x 4s, and other building products that all crash and explode, each piece falling randomly-the animations are not scripted.

After your trouble with the strider/hunter battle, the cinematic experience really takes off. Even though it’s the end of the game, movie mode is put on overdrive. The characters all seem to pour into their performances. You’re knocked to the ground and your camera movement is restricted. Shit goes on around you that you can’t help. Some people may be annoyed by this-but it’s vital. The restricted camera movement, the low angle, you, Gordan Freeman, pinned to the ground and helpless, like a human on the very same level as the rest cast-is all really engaging.

Imagine a movie director: Terry Gilliam, and a movie: 12 Monkeys. By the time of 12 Monkeys, a re-make of an older French experimental film, La Jete, Terry Gilliam is already a brilliant and accomplished director. It is classic of his style to use camera angles to convey a feeling, perhaps that of the protagonist or subject of the scene. Though it’s just not camera angles that contribute to the feel of the Gilliam film-it’s the entire experience. Terry Gilliam creates cinematic experiences.

The game industry has always been one that emphasizes experiences. As games push the boundaries of realism, they will naturally draw upon their past experience as super-naturalistic experiences to become hyper-real: as in movies, they will exaggerate real life in real life terms in an effort to be more engaging and more realistic. Game companies know this, look at The Sims 2. Though they had the capability to create a life simulator, it’s much more fun in the cartoony manor they executed it. The Sims, however, can be analogous to a Judd Apatow (Superbad, 40 Yr Old Virgin) movie. They have some real elements but are largely a projection of real life, an obvious fabrication.

A movie like 12 Monkeys, however, is much more fitting as an analogy for the Half Life series. Sims, as with 40 Yr Old Virgin embodies what our psyche wishes it could be: fun, without care, essentially, as infants. Half Life 2 follows a much more serious thread: world destruction and the destruction of our race. It’s cinematic story line includes charismatic, likable characters, one of whom you get to be. The story line is as thick as it’s directing: you are but a mere human, your entire race is being used as slaves and thinned out, restricted from reproducing - your race backlashes and you can now reproduce, and who is this Alyx character, among the other Gordon admirers, her family and her familys collegues? It’s all rather impressive for a game. Which will, within a minute’s time take you frome near death to flirtatious conversation. Very compelling.

Where am I going with this? No where. I’ve come back to this post at least 10 times, wanted to post it and then haven’t because I have no ending.I’m just hoping games get more and more cinematic and compelling! I’m tired of Doom 3! Fuck Doom 3! What did Doom 3 innovate (or Quake 4 or COD 2,3,4 or Crysis or …)?

Associates

So for school I did this film. Turned out good. Shot silent on Super 8 in 3 hours - staring friends from San Francisco. It’s not a film for dumb people: you have to pay attention. I hear people like the pacing and mood.

Check it out:

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